At the start of this project, I was given a steam floor mop product* and tasked with disassembling it and analysing everything about it: how it worked, the design decisions that were made, how it was packaged, sold and distributed, the materials it was made of, and so on. Every two weeks, I was required to compile a pair of visual A3 factfiles on a particular aspect of the product. In chronological order, these were:
This project was an opportunity to practise doing graphic design, as well as reverse engineering skills in a wider sense - thinking about how a product was designed and why each decision was made.
* For practical reasons, products were shared between two students, but all analysis work and submissions were done individually.